![]() ![]() ![]() ![]() With my knowledge, WPF is not optimal for this but I know it can be done, I even did a test implementation where I am able to shoot the puck around in the rink and it bounces off the boards and slides along the corners smoothly. Although I knew from the start that the latter would require lots and lots of work and was not planned for the first version I could not help but check out the possibility of realizing this in WPF. I have looked into several levels of detail for the match engine, from instantly simulating a game by pressing a button to a 2d rink with coaching capabilities. This is a major part of a hockey simulator thus it is very important to get this right and it is going to require lots of work. Anyway before I get into the main topic of this update, the match engine, I want to mention a few updates regarding the development team.įorza_ambri has joined the project as a programmer and will start working on how to load data from the database into the game as well as handling new games, loading and saving etc.ĬircularTheory is now part of the team and will help us plan this project this is something I should have done better from the start but having a person join the team that actually wants to do this will help a lot.Īs I mentioned in the previous update my new focus is the match engine. I was planning on writing this update a long time ago but for some reason I didn't and then I went away on vacation. ![]()
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December 2022
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